DeepSeek Harness Plugins
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dsh-game-studio

AI-native game development runtime plugin for DeepSeek Harness with dynamic agent orchestration, engine adapters, and quality gates.

Developer ToolsSkills & Workflows
1GitHub Stars0ForksUpdated2026-08-22

Install

$ pnpm dsh plugin --profile web add "github:T-Markus-Liang/dsh-game-studio"

Plugin Overview & Capabilities

AI-assisted organization based on the public repository snapshot. The content must be grounded in source evidence and does not replace compatibility or security verification.

source-grounded
dsh-game-studio is an installable DeepSeek Harness plugin that converts DSH into an AI game development studio. It orchestrates dynamic agent pools (supporting up to 49 persona roles on demand), provides a unified /game command interface, registers 6 core tools for status, routing, subagent dispatch, engine execution, quality gates, and state management, and integrates engine adapters for Unity, Unreal Engine 5, and Godot.

Key Capabilities

  • Unified /game command interface for start, status, build, debug, test, review, and mode switching
  • Dynamic agent pool selecting and spawning targeted specialist and verifier subagents on demand
  • Deterministic quality gates and independent subagent verifier loop with automatic commit gates
  • Engine detection and execution adapters covering Godot (headless build/test) with Unity and UE5 detection
  • Persistent task, issue, decision, and verification state storage under the .dsh/game-studio directory
  • Multi-tier review modes (solo, lean, and studio) for configurable verification rigor

Useful For

  • AI-assisted game development, feature prototyping, and automated bug fixing inside DeepSeek Harness
  • Running headless Godot engine builds and test suites with automated AI failure diagnosis
  • Orchestrating multi-agent game engineering tasks with quality gate verifications before commits

Who It Fits

  • Game developers using DeepSeek Harness across Godot, Unity, or Unreal Engine 5 projects
  • AI workflow engineers building multi-agent game studio automation

Documented Limitations

  • Full headless build and test execution is currently complete for Godot in v0.1, while Unity and UE5 primarily offer detection and template adapters
  • Cannot be installed concurrently via both dsh.profile.bundles and manual cordis.patch.yml insert without triggering duplicate loader warnings
  • Requires Node.js >= 22.13 and DSH runtime 0.1.1-rc.2 or compatible

DSH Compatibility

Version-specific runtime evidence collected by DSH Plugin. A missing result means we have not tested that combination yet.

Not tested yetNo runtime compatibility tests have been published yet.

Security Signals

Objective signals discovered from package metadata and source inspection. These are not a guarantee that a plugin is safe.

Dependency Counts

package.json declares 0 runtime, 0 development, 2 peer, and 0 optional dependencies.

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License Declared

GitHub reports the repository license as MIT.

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Package Manifest Available

A root package.json was captured and can be inspected by the registry.

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Source Available

Public GitHub source metadata is available for this registry snapshot.

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Source & Registry Notes

Public provenance, Registry classification, and the latest source check for this entry, kept separate from runtime verification.

Source repository
T-Markus-Liang/dsh-game-studio
Registry source
GitHub · dsh-plugin topic
Registry classification
Plugin
Source checked
2c7e15e · 2026-09-14

This project is independently indexed from public source information. DSH Plugin is not affiliated with DeepSeek or the plugin author. Always check the author repository before installation.

Repository Activity

GitHub stars
1GitHub stars
Forks
0
Open issues
0
Last commit
2026-08-22
Last release
2026-08-22
For maintainers

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