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dsh-godot-play

One-click build and play Godot Web exports directly inside the DeepSeek Harness Web GUI.

Terminal & TUIDeveloper ToolsSecurity & PolicyRemote Execution
0GitHub Stars0ForksUpdated2026-10-04

Install

$ dsh plugin --profile <profile> add dsh-godot-play

Plugin Overview & Capabilities

AI-assisted organization based on the public repository snapshot. The content must be grounded in source evidence and does not replace compatibility or security verification.

source-grounded
dsh-godot-play is a full-stack DSH plugin that integrates a floating Godot game player and runner into the DeepSeek Harness Web GUI. It connects the browser UI with a Node host runner that executes headless Godot release exports and serves the resulting HTML5/Web bundle via same-origin routing with cross-origin isolation support.

Key Capabilities

  • Workspace gating that dynamically displays the play panel only when the active workspace contains a project.godot file
  • Automatic workspace tracking to target builds to the active DSH workspace
  • Headless Godot Web release export execution with live progress and ring-buffered build logs
  • Same-origin static hosting for exported web builds with COOP and COEP headers for SharedArrayBuffer support
  • Zero external process or sidecar requirement using built-in DSH subprocess and webServer host services

Useful For

  • Testing and previewing Godot HTML5/Web game exports directly inside the DeepSeek Harness workspace without external servers
  • Monitoring Godot headless export logs and build statuses during AI-assisted game development sessions
  • Quickly switching between multiple Godot game project workspaces in the DSH GUI

Who It Fits

  • Godot game developers using DeepSeek Harness for code generation and game prototyping
  • Developers looking for integrated in-browser previewing of Godot Web builds

Documented Limitations

  • Requires local installation of Godot engine and pre-configured Web export templates and presets
  • Godot 4 Web exports requiring multithreading require proper Cross-Origin Isolation configuration in the browser
  • Workspace detection relies on the workspace root containing project.godot rather than subdirectories

DSH Compatibility

Version-specific runtime evidence collected by DSH Plugin. A missing result means we have not tested that combination yet.

Not tested yetNo runtime compatibility tests have been published yet.

Security Signals

Objective signals discovered from package metadata and source inspection. These are not a guarantee that a plugin is safe.

Dependency Counts

package.json declares 0 runtime, 0 development, 0 peer, and 0 optional dependencies.

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Dsh Bundle Declared

package.json declares DSH bundle metadata.

info
License Declared

GitHub reports the repository license as MIT.

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Package Manifest Available

A root package.json was captured and can be inspected by the registry.

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Source Available

Public GitHub source metadata is available for this registry snapshot.

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Source & Registry Notes

Public provenance, Registry classification, and the latest source check for this entry, kept separate from runtime verification.

Source repository
Pidan-Workshop/dsh-godot-play
Registry source
GitHub · dsh-plugin topic
Registry classification
Plugin
Source checked
8dcbd63 · 2026-10-04

This project is independently indexed from public source information. DSH Plugin is not affiliated with DeepSeek or the plugin author. Always check the author repository before installation.

Repository Activity

GitHub stars
0GitHub stars
Forks
0
Open issues
0
Last commit
2026-10-04
Last release
No release detected
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