godot-bridge
A DeepSeek Harness plugin that launches, controls, and inspects Godot 4.x projects through native agent tools and a local TCP interaction server.
Install
$ dsh plugin --profile web add github:Smalldy/godot-bridgePlugin Overview & Capabilities
AI-assisted organization based on the public repository snapshot. The content must be grounded in source evidence and does not replace compatibility or security verification.
Key Capabilities
- Launch and stop Godot projects and retrieve incremental debug output.
- Send interaction-server commands for scene inspection, UI interaction, method calls, property access, input, raycasts, state serialization, and more.
- Capture Godot viewport screenshots as base64 PNG.
- Run headless operations such as scene editing, project creation, script creation, validation, and exports.
- Manage project settings, autoloads, input-map actions, and export presets.
- Persist a configured Godot executable path through plugin settings.
- Auto-install the vendored McpInteractionServer autoload when starting an eligible project without it.
Useful For
- AI-assisted Godot 4.x game development and debugging.
- Inspecting a running game's scene tree and UI.
- Driving in-game interactions for testing or automation.
- Creating, validating, modifying, and exporting Godot projects headlessly.
- Replacing a godot-mcp-based workflow with DSH-native tools.
Who It Fits
- DeepSeek Harness users developing with Godot 4.x.
- Game developers using projects compatible with McpInteractionServer.
- Agents and workflows that need local Godot project control.
Documented Limitations
- Requires a DSH host runtime, Node on PATH, and a Godot executable available through a tool argument, plugin setting, or PATH.
- Running-game interaction requires a Godot 4.x project with the McpInteractionServer autoload; godot_run_project can install the vendored autoload when it is missing.
- The interaction server listens locally on 127.0.0.1:9090 and handles one connection/command at a time.
- A compile error in an eval command can pause the game in the debugger.
- The optional update check requires network access at boot and may not be shown by presets that suppress system-prompt sections.
- Godot executable shims can orphan the real process and interfere with process management.
DSH Compatibility
Version-specific runtime evidence collected by DSH Plugin. A missing result means we have not tested that combination yet.
Security Signals
Objective signals discovered from package metadata and source inspection. These are not a guarantee that a plugin is safe.
package.json declares 0 runtime, 0 development, 0 peer, and 0 optional dependencies.
package.json declares DSH bundle metadata.
GitHub reports the repository license as MIT.
A root package.json was captured and can be inspected by the registry.
Public GitHub source metadata is available for this registry snapshot.
Source & Registry Notes
Public provenance, Registry classification, and the latest source check for this entry, kept separate from runtime verification.
- Source repository
- Smalldy/godot-bridge
- Registry source
- GitHub · dsh-plugin topic
- Registry classification
- Plugin
- Source checked
- 0310d83 · 2026-09-29
This project is independently indexed from public source information. DSH Plugin is not affiliated with DeepSeek or the plugin author. Always check the author repository before installation.
Repository Activity
- GitHub stars
- 28GitHub stars
- Forks
- 1
- Open issues
- 0
- Last commit
- 2026-09-07
- Last release
- 2026-09-07
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