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godot-bridge

Native DeepSeek Harness plugin to launch, inspect, and control running Godot 4.x games via TCP.

VisionTerminal & TUIDeveloper ToolsSkills & WorkflowsRemote Execution
35GitHub Stars3ForksUpdated2026-10-01

Install

$ dsh plugin --profile web add github:Smalldy/godot-bridge

Plugin Overview & Capabilities

AI-assisted organization based on the public repository snapshot. The content must be grounded in source evidence and does not replace compatibility or security verification.

source-grounded
godot-bridge is a native DeepSeek Harness plugin that connects AI agents directly to running Godot 4.x projects via an in-game TCP interaction server. It replaces external MCP server architectures with seventeen native agent tools for project execution, scene tree inspection, UI interaction, dynamic script evaluation, viewport screenshots, and headless static scene or script operations.

Key Capabilities

  • Launches and stops Godot 4.x game processes in debug or headless mode
  • Inspects scene trees, UI elements, node properties, and captures viewport screenshots
  • Executes dynamic GDScript evaluation, node method invocations, and simulated input actions
  • Provides static headless GDScript validation, scene modifications, and project setting configurations
  • Auto-injects and configures the interaction server autoload script into Godot projects

Useful For

  • Automated in-game testing, UI state inspection, and gameplay validation driven by AI agents
  • Iterative Godot game development, script creation, and scene tree manipulation within DSH sessions
  • Headless project export, GDScript syntax verification, and export preset management

Who It Fits

  • Godot 4 game developers using DeepSeek Harness for assisted development
  • AI agent engineers building autonomous game testing and QA automation workflows

Documented Limitations

  • Requires Godot 4.x and Node.js on the host system PATH or explicitly configured via plugin settings
  • The in-game interaction server operates as a single-connection, single-command TCP server on port 9090
  • Dynamic eval syntax errors during debug runs may pause the game at the debugger

DSH Compatibility

Version-specific runtime evidence collected by DSH Plugin. A missing result means we have not tested that combination yet.

Not tested yetNo runtime compatibility tests have been published yet.

Security Signals

Objective signals discovered from package metadata and source inspection. These are not a guarantee that a plugin is safe.

Dependency Counts

package.json declares 0 runtime, 0 development, 2 peer, and 0 optional dependencies.

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Dsh Bundle Declared

package.json declares DSH bundle metadata.

info
License Declared

GitHub reports the repository license as MIT.

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Package Manifest Available

A root package.json was captured and can be inspected by the registry.

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Source Available

Public GitHub source metadata is available for this registry snapshot.

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Source & Registry Notes

Public provenance, Registry classification, and the latest source check for this entry, kept separate from runtime verification.

Source repository
Smalldy/godot-bridge
Registry source
GitHub · dsh-plugin topic
Registry classification
Plugin
Source checked
2ee9368 · 2026-10-16

This project is independently indexed from public source information. DSH Plugin is not affiliated with DeepSeek or the plugin author. Always check the author repository before installation.

Repository Activity

GitHub stars
35GitHub stars
Forks
3
Open issues
2
Last commit
2026-10-01
Last release
2026-10-01
For maintainers

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